I also just enjoyed getting to experience the thrill of the “Star Wars” films once again. Ships and structures are designed from Lego bricks which adds to the aesthetic appeal of the games.Īlthough I have my complaints, “Lego Star Wars: The Skywalker Saga” is still the best-looking Lego game, the largest Lego game and the most-original Lego game in terms of design. Visually, the game is filled with beautiful worlds. Adults may find that the levels and puzzles aren’t challenging enough and grow bored of the game. “Lego Star Wars: The Skywalker Saga” has no difficulty setting. I was expecting more seamless exploration, but in fairness, the game is rather large, so it makes sense to use these screens when moving to different locations. The game used these loading screens often, as in every time I tried to travel to a new area. The developers attempted to make this less boring by adding models of the game’s ships with information about them, but they’re hardly entertaining. In addition, the game had some slow load times, leaving me frequently staring at the loading screen. The second time it happened, I decided to be a bit more creative, and I spent a few minutes figuring out a way to move around the area. The first time it happened, I had to quit the level and redo it, which was annoying. It could just be the Nintendo Switch’s lesser capabilities when compared to home consoles like the PS5, but I did run into some problems with the game’s technology.ĭuring some levels, the game glitched, making it nearly impossible to continue. It reminded me of my favorite Star Wars game, the 2005 “Star Wars: Battlefront II.” Whenever I activated the game’s free play mode, I immediately traveled to the stars.Īlthough “Lego Star Wars: The Skywalker Saga” is fun, it does have some drawbacks. I had the most fun with the space aspect of Lego’s newest game. While in space, players can engage in space fights or travel to larger ships such as the Death Star and Imperial Star Destroyers. The ships move much more smoothly, and are incorporated into the open world and levels. Players can’t travel to separate areas, restricting the fun of having an open world.įlying in space has been massively upgraded. The open world doesn’t work well in co-op mode, which has always been a large part of Lego games. For instance, Endor prevents players from leaving the Ewok village, which was a shame since the planet looked so beautiful in the levels. However, some of these planets feature small areas for players to explore. Players can go to iconic settings within these locations while also having the opportunity to complete missions that will unlock studs or the aforementioned Kyber bricks. The game’s open world is its highlight, featuring 24 different planets players can travel to. Sometimes, I would select a character, but the game simply wouldn’t respond to the command. Unfortunately, navigating this class system was difficult. These classes have different abilities which can be upgraded using Kyber bricks collected through the open world and levels. Rather than being a simple beat-’em-up with puzzles, “Lego Star Wars: The Skywalker Saga” adds features such as melee combos and aimable force abilities and weapons.Īlthough Lego games have always had vague groupings for characters, “Lego Star Wars: The Skywalker Saga” establishes definite classes for characters. The game design has been revamped entirely. People who spent their childhoods playing “Lego Star Wars: The Complete Saga” may notice some huge differences with this game. I chose to play through the original trilogy, as well as “The Phantom Menace.” Players can choose to start with “The Phantom Menace,” “A New Hope” or “The Force Awakens.” As they complete episodes, players will unlock new ones. The game uses humor and integrates co-op elements to appeal to families. “Lego Star Wars: The Skywalker Saga” allows players to relive the nine core “Star Wars” films. The game was worth the wait, though my expectations may have been too high. My physical edition, which I pre-ordered nearly a month before the release date, took a week to arrive with the high demand for copies. After its long delay, the game smashed records, selling over 3 million copies within its first two weeks.
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